<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title> &#187; Games</title>
	<atom:link href="http://cake-pie.com/category/games/feed/" rel="self" type="application/rss+xml" />
	<link>http://cake-pie.com</link>
	<description></description>
	<lastBuildDate>Sat, 19 May 2012 00:21:07 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.2</generator>
		<item>
		<title>One Thing You Didn&#8217;t Know About Diablo 3</title>
		<link>http://cake-pie.com/one-thing-you-didnt-know-about-diablo-3/566/</link>
		<comments>http://cake-pie.com/one-thing-you-didnt-know-about-diablo-3/566/#comments</comments>
		<pubDate>Sat, 19 May 2012 00:14:01 +0000</pubDate>
		<dc:creator>Cake-Pie</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Solutions]]></category>

		<guid isPermaLink="false">http://cake-pie.com/?p=566</guid>
		<description><![CDATA[<a href="http://cake-pie.com/wp-content/uploads/2012/05/diablo3.gif"><img src="http://cake-pie.com/wp-content/uploads/2012/05/diablo3.gif" alt="diablo3" title="diablo3" width="225" height="153" class="alignleft size-full wp-image-576" style="border: 3px solid #FFFFFF;"/></a>Hey, so you've been playing <em>D3</em>? Have you been hating on it? Is your big complaint that <em>Diablo 3</em> is dumbed-down and forces you to play with only some specific skills, and only in certain hotkeys? This game isn't customizable and boy does that suck! If that's how you feel about it, well, you just didn't know how to customize it. 
&#160;
Instead, try this new tip. I mean, maybe you figured it out yourself but this option is buried rather cleverly so I'm guessing you didn't figure it out, and this is going to make a difference in your gameplay experience. <a href="http://cake-pie.com/one-thing-you-didnt-know-about-diablo-3/566/">Read more...</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://cake-pie.com/wp-content/uploads/2012/05/diablo3.gif"><img src="http://cake-pie.com/wp-content/uploads/2012/05/diablo3.gif" alt="diablo3 One Thing You Didnt Know About Diablo 3" title="diablo3" width="225" height="153" class="alignleft size-full wp-image-576" style="border: 3px solid #FFFFFF;" /></a>Hey, so you&#8217;ve been playing <em>D3</em>? Have you been hating on it? Is your big complaint that <em>Diablo 3</em> is dumbed-down and forces you to play with only some specific skills, and only in certain hotkeys? This game isn&#8217;t customizable and boy does that suck! If that&#8217;s how you feel about it, well, you just didn&#8217;t know how to customize it.<br />
&nbsp;<br />
Instead, try this new tip. I mean, maybe you figured it out yourself but this option is buried rather cleverly so I&#8217;m guessing you didn&#8217;t figure it out, and this is going to make a difference in your gameplay experience.<br />
&nbsp;<br />
First, log in to Diablo 3, then hit escape (or click the game menu icon), then select &#8220;Options&#8221;, then the gameplay tab. That opens up a bunch of checkable thingums, and you should probably know that these are fun to tickle as well (make them obey you!). Anyway&#8230;<br />
&nbsp;<br />
Now that you&#8217;re here, see below the &#8220;Interface&#8221; selections and notice that one on the bottom that is unchecked as &#8220;Elective Mode&#8221;? Well that one returns the power of your game to you. You can customize your things again, and you&#8217;re welcome.<br />
&nbsp;<br />
Here&#8217;s a handy graphic in case you can&#8217;t find it:<br />
&nbsp;<br />
<a href="http://cake-pie.com/wp-content/uploads/2012/05/Diablo-3.jpg"><img src="http://cake-pie.com/wp-content/uploads/2012/05/Diablo-3.jpg" alt="Diablo 3 One Thing You Didnt Know About Diablo 3" title="Diablo 3 elective mode" width="594" height="436" class="aligncenter size-full wp-image-571" /></a><br />
&nbsp;<br />
Protip: don&#8217;t forget to hit &#8220;Apply&#8221; before closing that window, otherwise nothing will change.</p>
]]></content:encoded>
			<wfw:commentRss>http://cake-pie.com/one-thing-you-didnt-know-about-diablo-3/566/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>New Kickstarter: Carmageddon: Reincarnation</title>
		<link>http://cake-pie.com/new-kickstarter-carmageddonreincarnation/388/</link>
		<comments>http://cake-pie.com/new-kickstarter-carmageddonreincarnation/388/#comments</comments>
		<pubDate>Wed, 09 May 2012 01:50:05 +0000</pubDate>
		<dc:creator>Cake-Pie</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://cake-pie.com/?p=388</guid>
		<description><![CDATA[<img src="http://upload.wikimedia.org/wikipedia/en/1/16/Carmageddon_box.jpg" width="150" height="150" align="left" alt= "Carmageddon" style="border: 3px solid #FFFFFF;"/> 
<align:right">

Censored and banned all over the place when it was released for the PC in 1997 (and not just based on this amazing cover art) Carmageddon still managed to wow gamer audiences and drove itself into sequel: Carmageddon 2: Carpocalypse Now.
<br />
 
Now I’m not just impressed by a game’s controversy. If you’ve actually played Carmageddon (please not on the N64) you know its glory. This game is just so good. I mean, you can run over people, you can do sweet tricks with the various ramps, you can race like a care bear and try not to die trying to place first, or you can just try to kill your opponents. In C2 you can make all the people have really huge heads.  It’s magic. <a href="http://cake-pie.com/new-kickstarter-carmageddonreincarnation/388/">Read more...</a>
]]></description>
			<content:encoded><![CDATA[<p><span style="text-align: left;">Probably the only reason I ever played games in the</span><em style="text-align: left;"> Burnout</em><span style="text-align: left;"> series was to attempt to rekindle the feeling of joy/evil/destruction I had while playing </span><em style="text-align: left;">Carmageddon</em><span style="text-align: left;">. To put this well for those of you too young to remember: you know how Jack Thompson hates the </span><em style="text-align: left;">Grand Theft Auto </em><span style="text-align: left;">franchise? In its day, there was a lot of hatorade for </span><em style="text-align: left;">Carmageddon</em><span style="text-align: left;">. Just look at this guy:</span><br />
&nbsp;</p>
<p style="text-align: center;"><img class="aligncenter" title="Carmageddon" src="http://upload.wikimedia.org/wikipedia/en/1/16/Carmageddon_box.jpg" alt="Carmageddon box New Kickstarter: Carmageddon: Reincarnation" width="256" height="255" /></p>
<p>&nbsp;</p>
<p style="text-align: center;">He very much wants to kill you</p>
<p>&nbsp;</p>
<p style="text-align: left;">Censored and banned all over the place when it was released for the PC in 1997 (and not just based on this amazing cover art) <em>Carmageddon</em> still managed to wow gamer audiences and drove itself into sequel:<em> Carmageddon 2: Carpocalypse Now.</em></p>
<p>&nbsp;</p>
<p style="text-align: left;">Now I&#8217;m not just impressed by a game&#8217;s controversy. If you&#8217;ve actually played Carmageddon (please not on the N64) you know its glory. This game is just so good. I mean, you can run over people, you can do sweet tricks with the various ramps, you can race like a care bear and try not to die trying to place first, or you can just try to kill your opponents. In C2 you can make all the people have really huge heads.  It&#8217;s magic.</p>
<p>&nbsp;</p>
<p style="text-align: left;">Sadly, like many classic games, this is not the kind of thing you can<em> go back to play. </em>So you have somewhat of a vague understanding of why I&#8217;m really glad to see a Kickstarter for this classic death racing game, here&#8217;s the best part: $15 buys you this game when it&#8217;s out.</p>
<p>&nbsp;</p>
<p style="text-align: center;"><iframe src="http://www.kickstarter.com/projects/stainlessgames/carmageddon-reincarnation/widget/video.html" frameborder="0" align="center" width="480px" height="360px"></iframe></p>
<p style="text-align: left;">Other than Stainless having a pretty good sense of humor, I feel inspired by the fact that they claim to have already invested a quarter of a million into this project of their own money. I like that they are willing to bleed for this game, because blood seems to be a special ingredient for making a good <em>Carmageddon</em>. I mean, with a lot of old fans like me wanting to see this work, they have to be able to deliver. Otherwise someone could drive a car through their house out of spite or something. I mean, fans are jerks (ask BioWare), and I&#8217;d hate it if something made Jack Thompson right. Basically what I&#8217;m saying is: Stainless Games, you can&#8217;t disappoint rabid Car Killing game fans. You just can&#8217;t. They&#8217;re savages (probably).</p>
<p>&nbsp;</p>
<p style="text-align: left;">Also, I want to play a good game, and isn&#8217;t what I want just so important? SOOOOO IMPORTANT!!</p>
]]></content:encoded>
			<wfw:commentRss>http://cake-pie.com/new-kickstarter-carmageddonreincarnation/388/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>So what the heck is a Roguelike?</title>
		<link>http://cake-pie.com/so-what-the-heck-is-a-roguelike/377/</link>
		<comments>http://cake-pie.com/so-what-the-heck-is-a-roguelike/377/#comments</comments>
		<pubDate>Tue, 08 May 2012 01:22:59 +0000</pubDate>
		<dc:creator>Cake-Pie</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://cake-pie.com/?p=377</guid>
		<description><![CDATA[<img src="http://www.hiddenexit.com/blog/wp-content/uploads/2011/07/Dungeons-of-Dredmor-2011-07-26-11-12-07-60_thumb.jpg" width="50%" height="50%" align="left" alt="Roguelike mating call" style="border: 3px solid #ffFFFF;" /> 
<align:right">
You punks reading this who already know what Roguelikes are will smugly state "But I need not read such history, for the genre is eponymous; that is, it was named for the first game of this type, and that game was Rogue." Smuggery be damned because you're only half right. While the genre truly was named for Rogue (and a popular game it was) it was not the first.
<br />
Generally, a Roguelike is defined by some pretty specific stuff, but as for me, I'd call a game roguelike if it met a general feel or enough boxes on a list. It's best if we make such a list, don't you think? <a href="http://cake-pie.com/so-what-the-heck-is-a-roguelike/377/">Read more...</a>
<BR>]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.hiddenexit.com/blog/wp-content/uploads/2011/07/Dungeons-of-Dredmor-2011-07-26-11-12-07-60_thumb.jpg" style="border: 3px solid #ffFFFF;" title="So what the heck is a Roguelike?" alt="Dungeons of Dredmor 2011 07 26 11 12 07 60 thumb So what the heck is a Roguelike?" /><br />
So you guys know what a video game is, right?<br />
<br />
Well, these things come in <em>genres</em>. My favorite genre is probably strategy, but within this grouping there are also subgenres—one of the greatest of which is the Roguelike.<br />
<br />
There is some debate about what exactly makes a game count as a Roguelike, because there are some examples that are right on the cusp; but don&#8217;t worry chaps, I&#8217;ll define it for you my way and let the world judge. Debaters are gonna debate.<br />
<br />
<strong>History for the nerds:</strong><br />
<br />
You punks reading this who already know what Roguelikes are will smugly state &#8220;But I need not read such history, for the genre is eponymous; that is, it was named for the first game of this type, and that game was <em>Rogue</em>.&#8221; Smuggery be damned because you&#8217;re only half right. While the genre truly was named for <em>Rogue</em> (and a popular game it was) it was not the first.<br />
<br />
Behold! <em>Beneath Apple Manor</em> released in 1978 for the Apple II:<br />
</p>
<p style="text-align: center;"><img class="aligncenter" title="Beneath Apple Manor" src="http://www.playnote.net/archives/img/bam-ss.png" alt="bam ss So what the heck is a Roguelike?" width="560" height="384" /></p>
<p>
We do tend to give credit to the game that makes the concept popular, which isn&#8217;t always the original, and really if you keep digging you&#8217;ll find that even <em>BAM</em> isn&#8217;t the first because in some ways earlier games encompassed Roguelike characteristics or were created for obscure platforms. But guys, I said I was laying down the law here, and unless someone can convince me otherwise then I&#8217;m officially calling <em>BAM</em> the first Roguelike.<br />
<br />
<strong>So, blah blah Roguelike, what the heck is it?</strong><br />
<br />
<strong></strong>Generally, a Roguelike is defined by some pretty specific stuff, but as for me, I&#8217;d call a game roguelike if it met a general feel or enough boxes on a list. It&#8217;s best if we make such a list, don&#8217;t you think?<br />
</p>
<ul>
<li>Randomization: The game will offer dungeons where the maps are different every time you play. This doesn&#8217;t have to mean <em>every</em> map is different (special levels, scripted events, and world maps get a free pass) but in general you can&#8217;t win by remembering where things are from last time you played. If that weren&#8217;t enough, some games randomize items, spells, weapons, and more. By that I mean if you pick up a blue potion, you will have no idea what it does. It could be a potion of &#8220;gain an extra limb&#8221;, or a potion of &#8220;kill you immediately&#8221;. All of your weapons could be +1, -1, or -30 and cursed.</li>
</ul>
<ul>
<li>Permadeath: It means business. If the game lets you play again after you die (from where you were) and lets you keep your crap you found in the dungeon then it&#8217;s missing a key feature that makes a true Roguelike. Of course, this does not apply to in-game features like amulets of life saving, &#8220;bring me back to life&#8221; spells, or extra lives earned from doing things. It also does not apply to saving the game, not dying, and then hopping back in the game to win it for the team. I&#8217;ve played some games with other features besides the dungeon, so you could still keep playing and re-enter the dungeon after dying inside. This is cool by me too, as long as you don&#8217;t get to take anything with you.</li>
</ul>
<ul>
<li>Turn-based Combat: I don&#8217;t think I&#8217;ve played a game that I would consider a Roguelike that has real-time combat (okay, so an exception for <em>Diablo II</em> on hardcore or <em>Dark Cloud</em> does apply here), and while I would not call it disqualifying for a game to NOT be turn-based, the turn-based combat can serve to include a game classically into the genre. In addition, I am not opposed to games bucking the trend and still being a total Roguelike. Progress and all.</li>
</ul>
<ul>
<li>Ascension: Basically the reason for playing. In many games, you start at the top or bottom of a dungeon, and your goal is to either<em> ascend</em> to the top and get out; or <em>descend</em>, grab something, and then make it out to the top again. Other variations apply, like &#8220;defeating&#8221; various dungeons until you&#8217;ve won, or other such variations. Classically, <em>ascension</em> is the word used to describe winning a Roguelike (<em>i.e.</em> I ascended in <em>Nethack</em>).</li>
</ul>
<p>
<em>Those are some classic definitions, so here are some of my own:</em><br />
</p>
<ul>
<li>Tactical Thinking: Roguelikes are truly strategy games, and so in that vein they should force you to think cleverly. If that just means good item decisions and escape techniques, then so be it. If that means leveling up your pets and painstakingly farming enemies until you can take on harder levels then even better. I love those agonizing choices where you have to figure out if you should try that blue potion out of desperation or attack the monster and pray that he doesn&#8217;t turn you to stone. When failure really feels this severe it makes your choices all the more important.</li>
</ul>
<ul>
<li>Phat Loots: While technically not a requirement, games should have lots of STUFF to collect, identify, use or abuse. I mean, if you&#8217;re walking around a dungeon with no items then it&#8217;s a crappy dungeon and shame on the game developer. Roguelikes should be veritable cornucopias of crap: scrolls of cancellation, potions of acid, helms of greater strength, wizard hats, and possibly cans of Grue meat. Many games limit what you can carry but that&#8217;s just fine as long as you can find a lot of stuff.</li>
</ul>
<ul>
<li>Monsters: Dungeons are loaded with stuff to kill. Kill it, take its stuff/exp/gold/zorkmids etc. and use it to build a better chance to ascend.</li>
</ul>
<ul>
<li>Dungeon Levels: Can&#8217;t ascend if there&#8217;s nowhere to go. Even in games where there isn&#8217;t a &#8220;one main dungeon&#8221; you should be able to continue down or up until you&#8217;re through a dungeon. Without this, it feels like a &#8220;level&#8221; instead of a dungeon.</li>
</ul>
<ul>
<li>Frequent death: You should be dying a lot. All the time. On fire. If you aren&#8217;t, the game should be making it really hard for you to win/get awesome stuff, or you&#8217;re really, really clever (yeah, right). There should be so many deaths your character has no more identity and is just another pawn in your desperate attempt to conquer.</li>
</ul>
<p>
<strong>Now I&#8217;m an expert, right? How do I start playing these? </strong><br />
<br />
Oh you want to play one? Awesome! These games can be so rewarding and engaging! But first know this: you will die. A lot. Often. Doesn&#8217;t matter. Do not expect to beat a Roguelike in a year, two years, or ever. If you do beat it, gloat and share your ascension (with pics) with all the world because you earned it.<br />
<br />
Most of these games take a long time to learn, but of course after you&#8217;ve learned a few there are enough features in common that it makes it easier to learn the next one.<br />
<br />
A great starting Roguelike would be <em>Dungeons of Dredmor</em>, (which is something you can pick up on Steam for like $5), it will let you die over and over like you&#8217;re supposed to, but it&#8217;s easy to learn, has a graphical interface (many Roguelikes are in old-school ASCII or have tilesets for graphics), and tons of versatility. Plus lots of stuff named after nerd culture.<br />
<br />
If you don&#8217;t roll that way and you want to try something stupid, hard, and likely to discourage you with its complexity, might I recommend the classic <em>Nethack</em>? It&#8217;s free, requires you to read manuals, has a number of unintuitive commands available, and there are 50 floors + a bunch of non-dungeon floors. It&#8217;s grind-heavy, merciless, complicated, and very big. It&#8217;s a very good example of the genre, and it&#8217;s perfect for nerdy intellectual types who whine that &#8220;<em>Myst</em> games are too easy&#8221;. Also an excellent choice if you liked <em>Demon&#8217;s Souls</em> (<em>i.e.</em> dying all the time).</p>
]]></content:encoded>
			<wfw:commentRss>http://cake-pie.com/so-what-the-heck-is-a-roguelike/377/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Baseball is Not a Game</title>
		<link>http://cake-pie.com/baseball-is-not-a-game/175/</link>
		<comments>http://cake-pie.com/baseball-is-not-a-game/175/#comments</comments>
		<pubDate>Mon, 19 Apr 2010 23:06:34 +0000</pubDate>
		<dc:creator>Cake-Pie</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Old Cakepie.com]]></category>

		<guid isPermaLink="false">http://cake-pie.com/?p=175</guid>
		<description><![CDATA[As my beloved readers, you all know I&#8217;m heavily interested in games. I play boardgames like Settlers of Catan, collectible card games like Magic: the Gathering, PC games, Console games, and even stupid Facebook games. I&#8217;ve been aware of baseball for a while now. I can tell you that my Ted Williams signed and authenticated<a class="moretag" href="http://cake-pie.com/baseball-is-not-a-game/175/"> <BR> Read More...</a>]]></description>
			<content:encoded><![CDATA[<p>As my beloved readers, you all know I&#8217;m heavily interested in games. I play boardgames like Settlers of Catan</a>, collectible card games like Magic: the Gathering, PC games, Console games, and even stupid Facebook games.<br />
<br />
I&#8217;ve been aware of <a href="http://cake-pie.com/wp-content/uploads/2010/04/yankeesandredsoxsuck.jpg"><img class="alignright size-full wp-image-177" title="yankeesandredsoxsuck" src="http://cake-pie.com/wp-content/uploads/2010/04/yankeesandredsoxsuck-e1271717274421.jpg" alt="yankeesandredsoxsuck e1271717274421 Baseball is Not a Game" width="350" height="291" /></a>baseball for a while now. I can tell you that my Ted Williams signed and authenticated photograph is still hidden safely away so that muggers and thieves can&#8217;t easily access it. I can tell you that Red Sox and Yankees fans are both pussies, and you all should be rooting for the Chicago Cubs. Even Ted Williams wanted to play for the Cubs, but he had a dreadful fear of bears, and so as it would happen he never played for them.<br />
<br />
I hate all sports, including baseball, and though everyone keeps sending me tweets or facebook messages telling me I need to watch this game, or see so-and-so in action, I remain unswayed: baseball is not a game.<br />
<br />
<a href="http://cake-pie.com/wp-content/uploads/2010/04/baseballcover.jpg"><img class="size-full wp-image-178 alignleft" title="baseballcover" src="http://cake-pie.com/wp-content/uploads/2010/04/baseballcover-e1271717388620.jpg" alt="baseballcover e1271717388620 Baseball is Not a Game" width="245" height="253" /></a><br />
<br />
You&#8217;ve got these people&#8211;MEN, really&#8211;standing around a field doing almost nothing for 70% of the time, these fans (more obsessed with statistics arbitrarily decided to be important than watching the events in front of them), and oodles of merchandise scored more often than runs. Some &#8220;games&#8221; can last for hours with no runs scored at all. Famously, the Met-Astros &#8220;game&#8221; of 1968 had 23 1/2 innings with no one scoring a single run.<br />
<br />
There has been some debate about certain sports like curling among the <a href="http://cake-pie.com/wp-content/uploads/2010/04/norwegiancurlingteam.jpg"><img class="alignright size-full wp-image-179" title="norwegiancurlingteam" src="http://cake-pie.com/wp-content/uploads/2010/04/norwegiancurlingteam-e1271717630507.jpg" alt="norwegiancurlingteam e1271717630507 Baseball is Not a Game" width="300" height="199" /></a>masses, general conversation that goes something like this: &#8220;Curling isn&#8217;t a sport!&#8221;. And this may be true. But curling is still a game. A real actual game. It has duration, and players; and people who watch it pay attention to those stones and sweepers. Most importantly, it&#8217;s in the Olympics. Something baseball can no longer boast.<br />
<br />
That&#8217;s sad, really, as baseball was given medal status in the Barcelona Summer Olympics in 1992, only to have it rescinded for the future of Olympics, including the 2012 Summer games in London, England. It was the first sport ousted since water polo in 1936.  Though baseball has been an exhibition sport since 1904, it has still not been granted legitimacy in the Olympic games despite everyone in the whole entire world watching it, and understanding how it works.<br />
<br />
<a href="http://cake-pie.com/wp-content/uploads/2010/04/tedwilliamsbaseball.jpg"><img class="alignleft size-full wp-image-176" title="tedwilliamsbaseball" src="http://cake-pie.com/wp-content/uploads/2010/04/tedwilliamsbaseball.jpg" alt="tedwilliamsbaseball Baseball is Not a Game" width="222" height="286" /></a>If baseball had some kind of awards show, or third-party recognition it would gain a lot more momentum toward being an actual &#8220;game&#8221;. The World Series is just an excuse for baseball players to perform their theater for their &#8220;fans&#8221;, and the Hall of Fame is little more than an abstract showing of players with the largest salaries, or the most fans. They may indeed be very good at their sport, but merit alone does not legitimize baseball into gamehood.<br />
<br />
I recall a moment in time where I was browsing the local videogame store, and in walked the most gorgeous guy I&#8217;ve ever seen in such a place. He was tall, muscular, and had a sort of Matthew McConaughey charm. Not the typical customer, indeed. I&#8217;m ridiculously brave, and I planned to walk up to him and ask him about his gaming interests, hoping to strike a chord and get some for <em>Mamma</em>. As I drew <a href="http://cake-pie.com/wp-content/uploads/2010/04/matthew_mcconaughey.jpg"><img class="alignright size-full wp-image-180" title="matthew_mcconaughey" src="http://cake-pie.com/wp-content/uploads/2010/04/matthew_mcconaughey-e1271717758961.jpg" alt="matthew mcconaughey e1271717758961 Baseball is Not a Game" width="250" height="321" /></a>nearer, I saw him browsing games and he picked up a copy of the latest MLB title from the shelf. I immediately lost all interest. This McConaughey impersonator was decidedly a fan of the worst delusion in sports, a man like that was clearly lacking in good taste, as well as judgement. Not only that, but he purchased a videogame version of a sport that can never be a game; not even if it&#8217;s made into a videogame. What girl would ever mack on a guy like that? He might as well be Carrot Top.<br />
<br />
Overall, baseball will never be a real game, at least not during the lifespan of anyone who is alive now to disagree with me. It&#8217;s impossible! Not a videogame version, nor a film version, nor international appeal has been able to do it yet. You couldn&#8217;t even try to turn it into a CCG: because it&#8217;s been tried, and all that results is CC. That&#8217;s right <em>Collectable Cards</em>, minus the Game.<br />
<br />
I rest my case.<br />
<br />
<em>Note: Careful observation will reveal satirical parallels with this article written by <a href="http://blogs.suntimes.com/ebert/2010/04/video_games_can_never_be_art.html" target="_blank">Roger Ebert</a> and my own article. Mine&#8217;s better because I didn&#8217;t spend 90% of my page loading Youtube videos. Plus, more people agree with me.</em></p>
]]></content:encoded>
			<wfw:commentRss>http://cake-pie.com/baseball-is-not-a-game/175/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Just Throw Worf</title>
		<link>http://cake-pie.com/just-throw-worf/163/</link>
		<comments>http://cake-pie.com/just-throw-worf/163/#comments</comments>
		<pubDate>Wed, 14 Apr 2010 20:26:37 +0000</pubDate>
		<dc:creator>Cake-Pie</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Old Cakepie.com]]></category>

		<guid isPermaLink="false">http://cake-pie.com/?p=163</guid>
		<description><![CDATA[Language shift is a hilarious thing. It can turn labor into a robot, it can make important words into mundane meaningless drivel. For example, it can take the balls off of epic. You know what I&#8217;m talking about. Suddenly getting a free size upgrade on your coffee is EPIC, or saying something clever about your<a class="moretag" href="http://cake-pie.com/just-throw-worf/163/"> <BR> Read More...</a>]]></description>
			<content:encoded><![CDATA[<p>Language shift is a hilarious thing. <a href="http://en.wikipedia.org/wiki/Robot#Etymology">It can turn labor into a robot</a>, it can make important words into mundane meaningless drivel.</p>
<p>For example, it can take the balls off of <em>epic</em>.</p>
<p>You know what I&#8217;m talking about. Suddenly getting a free size upgrade on your coffee is EPIC, or saying something clever about your friend&#8217;s mom. Something like &#8220;We told her that drinks were &#8216;on the house&#8217; and she grabbed a ladder.&#8221; It doesn&#8217;t matter. I hate your mom.</p>
<p><a href="http://cake-pie.com/wp-content/uploads/2010/04/selendis-protoss-e1271276099168.jpg"><img class="alignleft size-full wp-image-164" title="selendis protoss" src="http://cake-pie.com/wp-content/uploads/2010/04/selendis-protoss-e1271276099168.jpg" alt="selendis protoss e1271276099168 Just Throw Worf" width="200" height="285" /></a></p>
<p>Epic used to <em>mean something</em>. Now it&#8217;s ruined by overuse. $10 off the <em>Starcraft</em> Battlechest is NOT epic. OWNING a life-size model of a Protoss is. Having an extra fiver is not epic. <a href="http://www.rd.com/your-america-inspiring-people-and-stories/shark-attack-dolphins-save-surfer-from-shark/article77866-3.html" target="_blank">Getting attacked by a shark&#8211;and living&#8211;is</a>. Going bowling with your stupid friends is not epic. Bowling a 300 game is.</p>
<p>In the old days, when someone wanted to get your fucking attention, it was an effort of will to present you with something so out there, so absolutely in-your-face that you had to give pause. Your only recourse: <em>awe</em>.</p>
<p><a href="http://cake-pie.com/wp-content/uploads/2010/04/worfthrownbyborg-e1271276262371.jpg"><img class="alignright size-full wp-image-165" title="worfthrownbyborg" src="http://cake-pie.com/wp-content/uploads/2010/04/worfthrownbyborg-e1271276262371.jpg" alt="worfthrownbyborg e1271276262371 Just Throw Worf" width="200" height="314" /></a></p>
<p>Those were the days when you could tell an alien was bad-ass because it could pick up Lt. Worf and hurl him across the bridge of the Enterprise. You paid attention. That was not regular shit. Regular shit like &#8220;Blah, blah, blah, we&#8217;re going to blow up the Enterprise&#8221; did not even get your brain on <em>vibrate</em>. You see that all the time.</p>
<p>Is this a reflection of lowering standards? Do you find excellence in mundanity? Or are you forgetting there&#8217;s a spectrum of things between &#8220;meh&#8221; and &#8220;epic&#8221; you&#8217;re just not using because you&#8217;re lazy? Let&#8217;s try a few examples.</p>
<p>&#8220;My horse just leaped over my little brother!&#8221;</p>
<p>This is an example of &#8220;Sweet, dude!!&#8221; One where something has occurred to get your attention, and is unusual for sure! But it&#8217;s lacking a certain <em>awesome-du-jour</em> that becomes truly impressive. It&#8217;s pretty cool, but not <em><a href="http://en.wikipedia.org/wiki/Gosu" target="_blank">gosu</a></em>.</p>
<p>&#8220;I have a <a href="http://cgi.ebay.com/MtG-1x-FOIL-Masticore-Urza%27s-Destiny-Mint-9.5-MtGSlave_W0QQitemZ270557184701QQcmdZViewItemQQimsxZ20100403?IMSfp=TL100403234016r32793" target="_blank">foil Masticore</a>!!&#8221;<a href="http://cake-pie.com/wp-content/uploads/2010/04/masticore-e1271276416663.jpg"><img class="alignright size-full wp-image-166" title="masticore" src="http://cake-pie.com/wp-content/uploads/2010/04/masticore-e1271276416663.jpg" alt="masticore e1271276416663 Just Throw Worf" width="200" height="273" /></a></p>
<p>This is an example of no one gives a shit. Please go share your pointless story with someone else. Unless&#8230;</p>
<p>&#8220;I only need one Oath of Druids in order to complete my <a href="http://cake-pie.com/im-just-a-planeswalker/154/" target="_blank"><em>M:tG</em></a> deck for this tournament, I need to submit my deck in five minutes, and no one will trade with me for anything but a Masticore. This one jackass has extra Oaths and won&#8217;t even let me borrow one with collateral. This is the worst! Hmmm, I have just enough money to buy ONE booster pack of Urza&#8217;s Destiny&#8211;what the heck, it&#8217;s the newest expansion right now.&#8221; [rip open pack] &#8220;SHIT! I just got a foil Masticore!!&#8221;</p>
<p>THAT sir, is pretty darned amazing.</p>
<p>All the douches: &#8220;Hey, can I trade you for that? I&#8217;ll give you this Oath of Druids&#8221;</p>
<p>Now here&#8217;s what Epic is.</p>
<p>[Player opens his mouth, and inserts foil Masticore.]</p>
<p>&#8220;Nom, Nom, Nom. Fuck you, assholes!&#8221;</p>
]]></content:encoded>
			<wfw:commentRss>http://cake-pie.com/just-throw-worf/163/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
	</channel>
</rss>

